Portable Grump

Portable Grump



07 Dec

Post
Game Version: 1010558

Main Focus:
In this second part, we focus on making the underground and asteroids more beneficial for your main colony and build further upon the improvements of Merbold part 1.
  • Buried Wonder Upgrades: each Buried Wonder has a new upgrade or building they unlock, which benefits your entire colony (Surface, Underground and Asteroids). The story of each Buried Wonder is also extended to include these upgrades.
    • Players that already (partially) completed buried wonder events still get access to these.
  • Rare Anomalies: These are special anomalies that can be found throughout the Underground which each give you a choice between multiple powerful rewards.
  • New Breakthrough Techs: 6 new breakthrough techs have been added that can be found on the Surface, in the Underground and on Asteroids.
  • 2 New Commander Profiles, The Spelunker and The Space Miner...
Read more

12 Oct

Post
Game version: 1008298

Gameplay Improvements

  • Elevator colonist cap has been increased to 250
  • New warning notifications when trying to launch a lander with colonists while not having a ‘habitat’ on the asteroid or when the habitat does not have enough resident slots

Bug Fixes

  • Fixed ‘no disasters’ rule not working
  • Fixed ‘no terraforming’ rule not working
  • Fixed disabling ‘no Below and Beyond content’ rule awarding ‘Space Explorers’ achievement
  • Fixed a crash on starting a new game on macOS
  • Fixed a crash when sending a planetary expedition that requires an RC vehicle
  • Fixed a crash when a lander rocket returns to mars with cargo containing a transporter that carries resources
  • Fixed a crash when requesting colonists from an asteroid
  • Fixed a crash after the event ‘ro...
Read more

13 Sep

Post
Game version: 1007874

Gameplay Improvements
  • The lander rocket now loads items in increments of 1 instead of 5.
  • Moved the cave-in clearing tech earlier in the tech tree, now appearing between position 5 and 8, instead of as the 13th tech.
  • Change the order in the cargo screens, grouping buildings of the same type together.
  • Rebalance rewards for recurring Recon Center discovery events.
Bug fixes
  • Fixed colonists and drones getting stuck in food stockpiles. Attention: the fix requires the rebuilding of depots and food production buildings that display broken behaviour!
  • Show the Lander Rocket immediately amongst the pinned items on Mars when it does its last second launch as an Asteroid goes out of range.
  • Lander Rocket now properly loads all drones when launching at the last second as an asteroid goes out of range.
  • ...
Read more

03 Sep

Post
Dev Diary #3 - Tech Tree and Free Update

Welcome back, Commander!

Good to have you with us one last time, we've got one more update for you about the development of the new Below and Beyond project. It's me again, Bart Vossen, design lead on the Below and Beyond planning and development team. Previously we went into the development of ... Read more

02 Sep

Post
Welcome back, Commander!

We've prepared another update for you on how we developed the new Below and Beyond project. My name is Bart Vossen, design lead on the Below and Beyond planning and development team. Nice to meet you! As my colleague already informed you about what lies beyond, today's tour is all about exploring what's below; the Underground!



Let me give you a quick overview before we dive deeper. Our RC Explorers recently started running into surprisingly deep holes, which, after some further inspection, uncovered an entire underground network of tunnels beneath our colony. You should be able to drop an RC Explorer down there for initial reconnaissance. We've also developed a new building, the Elevator, which will be able to transport everything we need between our surface colony and the underground. Reports te... Read more

01 Sep

Post
Welcome, Commander!

It appears you requested an update on how we developed the new Below and Beyond project. The name’s Elmer Lexmond designer on the Below and Beyond planning and development team, nice to
meet you! I’m here to give you a peek behind the curtain. On the agenda today is Mining Asteroids!
Let me start you off with a quick summary. We have developed a new building, the Recon Center which lets us track Asteroids that pass in close proximity to Mars. You can visit these tracked asteroids with our brand-new Asteroid Landers, rockets designed to land in conditions that would be impossible for our standard Supply Rockets. Once there, we have a limited amount of time to mine as many resources as possible and leave the asteroids before it is too far away from Mars to make the return trip. We will need specialized Micro-G Auto Extractors at first, but we can eventually get permits to send the personnel that can populate our more efficient Micro-G Mining Stations.... Read more

31 Aug

Post
~Incoming transmission~

Commanders, get ready to explore the Martian depths and extract precious minerals from the elusive asteroids in this brand new DLC for Surviving Mars!
Below & Beyond pushes the limits of what is possible on the Red Planet. Expand your horizons with additional buildings, more resources, and a cavernous world full of mysteries. You can tunnel beneath the surface and construct subterranean bases below the colony and in nearby underground caves. Or you can attach rocket-propelled buildings to passing asteroids and mine exotic resources, but you’ll need to make it back to the Red Planet’s surface before the asteroid leaves orbit or else you lose your stuff and your colonists.

The DLC will launch on September 7th on all available platforms.

Key Features
  • Back to the Bases - Expand your colony into caves and lava tubes under the surface. Players can use existing structures, or underground-specific...
Read more

20 May

Post
Hello Survivors, welcome to PDX Con Remixed!
We have some exciting events and activities scheduled, you can view the full Surviving Mars event list here:

Friday May 21st
22:00 CEST - Reviving Mars: Meet the New Team - Discord[discord.gg]
Get your ass to Discord and meet the folks at Abstraction Games, the new developers of Surviving Mars! Find out what it takes to bring a breath of fresh air to the red planet and ask your questions!
Saturday May 22nd
10:50 CEST - Meet the New Mars: Abstraction - Twitch[www.twitch.tv]
Welcome back to Survi... Read more

28 Apr

Post
Hey Survivors,

While our team is working hard on [redacted], today we have a pocket-size patch for you with some small adjustments and fixes.

Version: 1001586
  • Fixed for In-Dome Buildings Pack DLC to apply Assistive Technology upgrades.
  • Added a missing Upgrade in the TechPreset.
  • Removed Rain Man story bit.
  • Fixed tourism reward screen soft lock.
  • Fixed upgrade name.